On 21 Aug 2021 as I do recall,
[snip]
Post by Harriet BazleyI've now got down to dungeon level 36, which is deeper than I've ever
gone before, and achieved character level 30, which is higher than I've
ever gone before, and am starting to have trouble from monster breaths
damaging my equipment. I had to use a scroll of Teleport Level to
escape from an Ancient Black Dragon and a pack of Nexus Hounds...
I got to clevel 33... four times, thanks to Dreads. :-D
Eventually killed by Gorlim, Betrayer of Barahir at 2100 feet - I
deserved it, because I'd had a lot of hair's-breadth escapes already.
[Last Messages]
Gorlim, Betrayer of Barahir tries to cast a spell, but fails.
You miss Gorlim, Betrayer of Barahir.
You burn Gorlim, Betrayer of Barahir.
Gorlim, Betrayer of Barahir hits you.
Gorlim, Betrayer of Barahir misses you.
Gorlim, Betrayer of Barahir hits you.
Your Heavy Crossbow of Power (b) was disenchanted!
You burn Gorlim, Betrayer of Barahir.
Gorlim, Betrayer of Barahir fires a jet of water.
You resist the effect!
You have been stunned.
You burn Gorlim, Betrayer of Barahir.
You miss Gorlim, Betrayer of Barahir.
Gorlim, Betrayer of Barahir casts a bolt of raw magic.
You die.
I don't know what "a bolt of raw magic" is, as I don't remember getting
hit by one previously - just a magic missile?
He was very nearly dead, and I hung on for one last blow instead of
escaping or using up one of my potions of *Healing*.
I'm sure you already do, but jusdt in case ~ when in the character stats
screen (shift-c), hit the space bar to see a grid/graph representation of
your character. Gotta fill that stuff in! I'm sure, at your depth, you
already have, but in that depth range (1000' to 2000' / level 20 to 40),
make sure you get your "low" resists covered (Cold, Fire, Lightning,
Acid). And, be sure to get See Invisible ability and Free Action (immune
to paralysis) going on.
rAcid:.......++.... Nexus:.............
rElec:........+.... Nethr:.............
rFire:+.....+++.... Chaos:.............
rCold:.......++.... Disen:.............
rPois:............+ Feath:.............
rLite:............. pFear:............+
rDark:............. pBlnd:.........+...
Sound:............. pConf:+............
Shard:............. pStun:.............
Light:............. Tunn.:.............
Regen:............. Speed:+..+.......+.
ESP:............. Blows:.............
Invis:.........+... Shots:.............
FrAct:.......+..... Might:.............
HLife:............. S.Dig:.............
Stea.:+............ ImpHP:.............
Sear.:....+....+... Fear:.............
Infra:............+ Aggrv:.............
Staff/wand stacking + averaging out charges can be a slight annoyance, but
its purpose is to minimize invetory slot usage. Otherwise, you might end
up with a bunch of slots with differently-charged staves/wands going on -
and of course invetory space is at a premium! Bit of a tradeoff there.
Yes, it was a nuisance back in the days when they didn't stack, as well.
You can't win.
You can sell/drop a staff/wand in the shop 6, and it should re-appear,
re- charged so you can buy it. Encumberance can be an issue when one
is with an early character without much strength - that is, carrying 5
staves of X, with 6 charges left. But, as your STR increases, that
becomes less of an issue.
Playing a Kobold, I found it an issue even with strength 18/100. I'm
not sure if you get a racial penalty, or if a weak character's strength
18 is the same as a strong one.
The automatic partial-ID you've encountered is "Pseudo-ID", that lets
characters learn a bit about their equipment over time. Oh, just realized
you mentioned "Charisma" - that would indicate that you are perhaps
playing an older build of the game (later, Charisma as a stat was removed
as part of a broader clean-up of the game).
This is an SDL-based port of Angband 3.3.2 - the original Acorn versions
made it up to 3.0.9 with full integration into the RISC OS desktop, but
unfortunately they don't work on the latest version of the hardware/OS,
so Chris Gransden did a quick and dirty compilation that runs inside a
sort of terminal display. I did manage to trace a reasonably up-to-date
copy of Antony Sidwell's generic Angband Porting Kit with the old window
templates, savebox protocol, iconbar support, etc., but you'd need to be
a competent C programmer with an existing compiler set-up in order to
get it working.
What I was originally hoping to do was to get the old variants that I
used to enjoy playing recompiled so that they would work on the current
generation of processors - they crash with mysterious and probably
misleading errors about errors in the raw text files (see message ID
<***@bazleyfamily.co.uk>). For example, the actual
'terrain.txt' file to which version 3.0.9 is objecting appears to be
byte for byte identical to the one which works quite happily in version
3.0.0. :-(
The weird thing is that the *really* old variants compiled for 26-bit
processors with Musus Umbra's earlier front-end can be made to run using
26-bit emulation, but the supposedly 32-bit safe ones can't, which I
would guess is some problem in something like half-word data addressing
or something like that, and not anything to do with the actual
instruction set, which would be why Aemulor doesn't help. Theoretically,
where the source is still available (and for most of the variants it
looks as if it is, thanks to the archiving habits of the Angband
community!) it ought to be possible to fix the bug affecting these
particular applications simply by recompiling for the newer
architecture.
But as far as I know, later versions of Vanilla dropped support for
compiling for RISC OS altogether: the release notes for version 3.2.0
include the statement "Remove RISC OS port".
--
Harriet Bazley == Loyaulte me lie ==
Sir Francis Drake circumcised the world with a 100-foot clipper.